General
Anatomically correct 3D models of the male musculoskeletal system and skin.
Realistic (8 head) proportions of an idealized athletic caucasian male.
Suitable for real-time applications (Unity, Unreal, etc.).
Not animated, but Animation-ready topology.
All meshes were entirely created from scratch.
Style
Semi-realistic (or semi stylized) style with the intention to create a brighter, friendlier look for anatomical depictions.
Meshes
- 3 Main Meshes
- Skin, comes with 3 subdivision levels, (non-overlapping UV)
- subd1 = 22.000 Quads
- subd2 = 90.000 Quads
- subd3 = 360.000 Quads
- Musculature, (Overlapping UV)
- Skeleton, (non-overlapping UV)
- 3 Variations
- Skin Half, comes with 3 subdivision levels, (non-overlapping UV)
- Musculature Half, (Overlapping UV)
- Musculature with some missing muscles to allow a deeper look, (Overlapping UV)
- 4 Additional Meshes
- Eyes Inner, (non-overlapping UV)
- Eyes outer, (non-overlapping UV)
- Hair, (non-overlapping UV)
- Eyelashes, (no UVs)
Textures
- Skin
- Albedo
- Ambient Occlusion
- Normal (3 Normal Maps for each subdivision level)
- Roughness
- Metallic
- Specular
- Transmission Mask (Subsurface Mask)
- Transmission Color (Subsurface Color)
- Musculature (this is a texture atlas)
- Albedo
- Albedo grayscale
- Roughness
- Height
- Normal
- Skeleton
Formats
- Blender File
- FBX File
- ZTL File (Zbrush Tool) (Only Extended commercial License)
Blender Scene (Only Extended commercial License)
The included Blender file has all materials, shader, textures, lights and camera already setup.
The preview pictures above were created with this blender scene.