This is a High Poly Sculpt for a 3D Character study based on the amazing artwork by Stepan Alekseev:
Before moving too quickly to Substance Painter to learn it, I decided to stay a bit longer in ZBrush and improve myself there. But there is still plenty of areas to improve for me. E.g. how cloth behaves and how to sculpt the folds and wrinkles without using Marvelous Designer.
Posing was done in ZBrush via Transpose Master