Alexander Börner
Alexander Börner
Art Lead at Forgotten Empires
Halle, Germany

Learning

Skills

3D ModelingRenderingCharacter ModelingCharacter DesignCharacter Animation3D AnimationPhysically Based RenderingGame DesignTexturingPBR TexturingTexture BakingAnatomyHard Surface ModelingArchitectural Visualization

Software proficiency

3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Age of Empires 3 Definitive Edition
    • Year
      2020
    • Role
      3D Artist, Concept Artist
    • Company
      Forgotten Empires
    • Video Game
      Age of Empires 2 Definitive Edition
    • Year
      2019
    • Role
      VFX Lead Artist
    • Company
      Forgotten Empires
    • Video Game
      Age of Empires Definitive Edition
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Forgotten Empires

Experience

  • Art Lead at Forgotten Empires
    Germany
    March 2022 - Present

  • Senior 3D Artist at Forgotten Empires
    February 2019 - February 2022

    Responsible for in-game buildings, props and especially characters for Age of Empires III Definitive Edition. Also creating concepts and rendering portraits for ingame icons.

  • 3D Artist at Elaborate Games
    Germany
    February 2020 - February 2021

    Working on art pipeline including modeling, texturing, procedural workflows, style.

  • 3D Artist at Freelance
    October 2013 - Present

    Freelance 3D Artist working on realtime characters, environments, medical and historical visualizations.

  • VFX Lead Artist at Forgotten Empires
    December 2017 - January 2019

    Responsible for all ingame effects and building destruction pipeline.

    Also responsible for all background 3D Concepts and some 3D icons.

  • VFX Artist at Forgotten Empires
    Germany
    December 2016 - November 2017

    Responsible for all ingame effects and the complete destruction process of all buildings.

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