“Anatomie Spiegel” (anatomical mirror) is an installation and an application by Simon Kirsch and me which allows the user to slice through its virtual body and expose muscles, organs, bones and basic vessels, by simply walking forward and “dive” into specific layers.
The user gets some basic information of shape, volume, position and names.
The whole installation simply needs a projector, a kinect v2 and some space in front of it.
modeled/textured entirely in ZBrush
rigging/skinning in 3dsMax
coding, shading and realization in Unity3D + Kinect SDK 2.0